Members of MID4S have two chapters in the forthcoming anthology Making Smart Cities More Playable – Exploring Playable Cities (ed. Anton Nijholt) Springer. ISBN 978-981-13-9764-6 https://doi.org/10.1007/978-981-13-9765-3
The Sustainable Playable City: Making Way for the Playful Citizen
Miriam Börjesson Rivera, Daniel Pargman, and Tina Ringenson.
Abstract: To play is a legitimate need of urban citizens, and it is therefore important to enable play in cities and to plan for making cities playable. The playable city is not dependent on the digital technologies offered by the smart city. The playable city “happens” when a city offers suitable (playful) affordances and citizens engage in and make use of them. This ultimately implies that also ‘non-smart’ cities can be playable (and may indeed already be so). In this chapter we explore the intersection of playable and sustainable cities. We argue that the playable city can be placed within the realm of what the sustainable city should be and should aim for. The issue of whether this is achieved by applying digital technologies thus becomes decentred, even though digital technologies at the same time could open up for new and exciting possibilities. Key is to ensure that the playable city is a sustainable city and we should therefore aim for designing and building sustainable playable cities.
The DigiPhysical Playscape
Eva-Lotta Sallnäs Pysander, Jon Back, Annika Waern and Susan Paget.
Abstract: Children’s outdoor play is fluent and fluctuating, shaped by environmental features and conditions. We present insights gathered through a series of field studies in which interaction designers and landscape architects worked together to fuse their knowledge into working solutions for integrating interactive play in outdoor environments. These implementations of interactive play technology have been installed as an integral part of outdoor environments in housing areas and at schoolyards, and have been evaluated with children. The interplay between technology and the environment that are partly natural forest and partly constructed playground will be discussed. We highlight in particular how the interactive technology contributes to the versatility of play activities, but also how the nature setting and the availability of natural materials contribute to the play activities around the interactive artefacts.